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Archive/leaknet-tf2#1
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Delete branch "%!s()"
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Sounds:
vox/reinforcement.wav - TEAMMSG_REINFORCEMENTS_ARRIVED
(vox/harvester-attack.wav) - TEAMMSG_CARRIER_UNDER_ATTACK
(vox/harvester-destroyed.wav) - TEAMMSG_CARRIER_DESTROYED
vox/harvester-attack.wav - TEAMMSG_HARVESTER_UNDER_ATTACK
vox/harvester-destroyed.wav - TEAMMSG_HARVESTER_DESTROYED
vox/new-tech-level.wav - TEAMMSG_NEW_TECH_LEVEL_OPEN
vox/resource-zone-emptied.wav - TEAMMSG_RESOURCE_ZONE_EMPTIED
Commando.BullRushFlesh
Commando.BullRushScream
Commando.BootSwing
Commando.BootHit
Humans.Death
AlienCommando.Death
AlienMedic.Death
AlienDefender.Death
AlienEscort.Death
Humans.Pain
AlienCommando.Pain
AlienMedic.Pain
AlienDefender.Pain
AlienEscort.Pain
Human.GetString>
Alien.GetString>
BaseCombatCharacter.EMPPulse // Powerup EMP start sound
BaseObject.SapperDestroyingTeamBuilding // Sound of destroying an object
BaseTFPlayer.Rage // Powerup Rush Rage
BaseTFPlayer.HeavyBreathing // Looping breathing sound after rage one
ResourceSpawner.BigPuff // Spawned a chunk
ResourceSpawner.Puff // Spawned a chunk
GasolineBlob.FlameSound // Start sound
ObjectSentrygun.Activate // Finished building of sentrygun
ObjectSentrygun.Idle // Occasional idle sound
ObjectPortablePowerGenerator.Startup // Buff Station startup sound
ObjectPortablePowerGenerator.Shutdown // Buff Station shutdown sound
TFTeam.NotifyBaseUnderAttack
Materials:
effects/human_object_glow.vmt
cable/human_buffcable.vmt
cable/alien_buffcable.vmt
player/thermal/thermal
Models:
models/player/human_commando.mdl
models/player/alien_commando.mdl
models/player/human_defender.mdl
models/player/defender.mdl
models/player/alien_escort.mdl
models/player/spy.mdl // Infiltrator
models/player/human_medic.mdl
models/player/recon.mdl // Alien Medic, Pyro, Human/Alien Recon
models/player/medic.mdl // Alien Pyro
models/player/technician.mdl // Sapper
models/player/sniper.mdl
models/player/alien_support.mdl
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