Delimit the patch from the main game #419

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opened 2025-08-22 12:39:18 +00:00 by UAVXP · 7 comments
UAVXP commented 2025-08-22 12:39:18 +00:00 (Migrated from gitlab.com)

Make it easier to patch without overwriting the original files from leaked build.

  1. Use the different bin folder (i.e., bin-leaknet)
  2. Use modification folder as the main one (hl2-leaknet)
  3. Rename the launcher (leaknet.exe)
Make it easier to patch without overwriting the original files from leaked build. 1. Use the different **bin** folder (i.e., **bin-leaknet**) 2. Use modification folder as the main one (**hl2-leaknet**) 3. Rename the launcher (**leaknet.exe**)
UAVXP commented 2025-08-22 12:41:03 +00:00 (Migrated from gitlab.com)

changed the description

changed the description
UAVXP commented 2025-08-22 12:41:07 +00:00 (Migrated from gitlab.com)

As for cstrike, hl1 and tf2, use the same naming (cstrike-leaknet, hl1-leaknet, tf2-leaknet)

As for **cstrike**, **hl1** and **tf2**, use the same naming (**cstrike-leaknet**, **hl1-leaknet**, **tf2-leaknet**)
UAVXP commented 2025-08-22 12:42:30 +00:00 (Migrated from gitlab.com)

changed the description

changed the description
UAVXP commented 2025-08-22 12:43:53 +00:00 (Migrated from gitlab.com)

Also maybe use leaknet2 postfix instead of just leaknet

Also maybe use **leaknet2** postfix instead of just leaknet
UAVXP commented 2025-08-22 12:44:39 +00:00 (Migrated from gitlab.com)

changed the description

changed the description
UAVXP commented 2025-08-22 12:45:12 +00:00 (Migrated from gitlab.com)

changed the description

changed the description
UAVXP commented 2025-08-22 12:46:30 +00:00 (Migrated from gitlab.com)

Would it be too cluttered with folders and harder for user to edit/use/understand?

Would it be too cluttered with folders and harder for user to edit/use/understand?
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Archive/LeakNet#419
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