Projected textures #417

Open
opened 2025-01-16 02:13:55 +00:00 by UAVXP · 0 comments
UAVXP commented 2025-01-16 02:13:55 +00:00 (Migrated from gitlab.com)

HL2 2153:

  • r_shadowwireframe wireframes all the faces that could be under a flashlight
  • Not affected by r_shadowmaxrendered
  • DX7-9
  • "depth texture" is actually a flashlight shadow
  • SHADER_USING_FLASHLIGHT
] find r_flashlight
"r_flashlightdrawfrustum" = "0"
 client
"r_flashlightmodels" = "1"
 client
"r_flashlightlockposition" = "0"
 client
"r_flashlightfov" = "45.0"
 client
"r_flashlightoffsetx" = "10.0"
 client
"r_flashlightoffsety" = "-20.0"
 client
"r_flashlightoffsetz" = "24.0"
 client
"r_flashlightnear" = "1.0"
 client
"r_flashlightfar" = "750.0"
 client
"r_flashlightconstant" = "0.0"
 client
"r_flashlightlinear" = "100.0"
 client
"r_flashlightquadratic" = "0.0"
 client
"r_flashlightvisualizetrace" = "0"
 client
"r_flashlightnodraw" = "0"
"r_flashlightdrawfrustumbbox" = "0"
"r_flashlightdrawsweptbbox" = "0"
] mat_spewvertexandpixelshaders 
vsh "vertexlit_and_unlit_generic_vs20" static combo 176 dynamic combos 176 refcount 1064
vsh "vertexlit_and_unlit_generic_vs20" static combo 0 dynamic combos 176 refcount 744
vsh "fillrate" static combo 0 dynamic combos 8 refcount 16
vsh "unlitgeneric_vs11" static combo 0 dynamic combos 8 refcount 40
vsh "LightmappedGeneric_LightingOnly" static combo 0 dynamic combos 2 refcount 8
vsh "BumpmappedLightmap" static combo 0 dynamic combos 2 refcount 8
vsh "UnlitGeneric_LightingOnly" static combo 0 dynamic combos 8 refcount 16
vsh "LightingOnly" static combo 0 dynamic combos 176 refcount 8
vsh "VertexLit_and_unlit_Generic_bump_vs20" static combo 0 dynamic combos 176 refcount 360
vsh "debugdrawenvmapmask_vs20" static combo 0 dynamic combos 4 refcount 16
vsh "debugdrawdepth_vs20" static combo 0 dynamic combos 4 refcount 32
vsh "lightmappedgeneric_vs20" static combo 0 dynamic combos 4 refcount 856
vsh "lightmappedgeneric_flashlight_vs20" static combo 0 dynamic combos 2 refcount 1460
vsh "writez" static combo 0 dynamic combos 2 refcount 16
vsh "vertexlit_and_unlit_generic_vs20" static combo 352 dynamic combos 176 refcount 224
vsh "Shadow_vs20" static combo 0 dynamic combos 2 refcount 24
vsh "ShadowModel" static combo 0 dynamic combos 8 refcount 16
vsh "lightmappedgeneric_vs20" static combo 48 dynamic combos 4 refcount 116
vsh "lightmappedgeneric_flashlight_vs20" static combo 2 dynamic combos 2 refcount 1256
vsh "lightmappedgeneric_vs20" static combo 56 dynamic combos 4 refcount 1140
vsh "lightmappedgeneric_flashlight_vs20" static combo 4 dynamic combos 2 refcount 16
vsh "lightmappedgeneric_vs20" static combo 12 dynamic combos 4 refcount 12
vsh "lightmappedgeneric_vs20" static combo 8 dynamic combos 4 refcount 584
vsh "vertexlit_and_unlit_generic_vs20" static combo 1408 dynamic combos 176 refcount 752
vsh "Cable" static combo 0 dynamic combos 2 refcount 48
vsh "UnlitTwoTexture" static combo 0 dynamic combos 8 refcount 8
vsh "vertexlit_and_unlit_generic_vs20" static combo 528 dynamic combos 176 refcount 8
vsh "lightmappedgeneric_vs20" static combo 64 dynamic combos 4 refcount 24
vsh "Refract_vs20" static combo 4 dynamic combos 4 refcount 8
vsh "ParticleSphere_vs11" static combo 0 dynamic combos 2 refcount 8
vsh "ScreenSpaceEffect_VS20" static combo 0 dynamic combos 1 refcount 8
vsh "Teeth" static combo 176 dynamic combos 176 refcount 4
vsh "vertexlitgeneric_flashlight_vs11" static combo 0 dynamic combos 8 refcount 4
vsh "VertexLit_and_unlit_Generic_bump_vs20" static combo 176 dynamic combos 176 refcount 8
vsh "Eyes" static combo 176 dynamic combos 176 refcount 8
vsh "eyes_flashlight_vs11" static combo 0 dynamic combos 8 refcount 8
vsh "vertexlit_and_unlit_generic_vs20" static combo 704 dynamic combos 176 refcount 4
vsh "vertexlit_and_unlit_generic_vs20" static combo 2112 dynamic combos 176 refcount 4
psh: "vertexlit_and_unlit_generic_ps20" static combo 1540 dynamic combos 4 refcount 840
psh: "vertexlit_and_unlit_generic_ps20" static combo 4 dynamic combos 4 refcount 160
psh: "vertexlit_and_unlit_generic_ps20" static combo 0 dynamic combos 4 refcount 40
psh: "fillrate" static combo 0 dynamic combos 1 refcount 16
psh: "unlitgeneric" static combo 0 dynamic combos 1 refcount 16
psh: "LightmappedGeneric_LightingOnly_Overbright2" static combo 0 dynamic combos 1 refcount 8
psh: "DebugBumpmappedLightmap_ps20" static combo 0 dynamic combos 4 refcount 8
psh: "UnlitGeneric_NoTexture" static combo 0 dynamic combos 1 refcount 16
psh: "VertexLitGeneric_LightingOnly_Overbright2" static combo 0 dynamic combos 1 refcount 8
psh: "VertexLit_Lighting_Only_ps20" static combo 66 dynamic combos 22 refcount 16
psh: "debugdrawenvmapmask_ps20" static combo 0 dynamic combos 2 refcount 16
psh: "debugdrawdepth_ps20" static combo 0 dynamic combos 1 refcount 32
psh: "vertexlit_and_unlit_generic_ps20" static combo 1536 dynamic combos 4 refcount 32
psh: "lightmappedgeneric_ps20" static combo 0 dynamic combos 32 refcount 832
psh: "flashlight_ps20" static combo 0 dynamic combos 1 refcount 1460
psh: "vertexlit_and_unlit_generic_ps20" static combo 516 dynamic combos 4 refcount 184
psh: "ShadowBuildTexture" static combo 0 dynamic combos 1 refcount 8
psh: "white" static combo 0 dynamic combos 1 refcount 16
psh: "vertexlit_and_unlit_generic_ps20" static combo 512 dynamic combos 4 refcount 8
psh: "vertexlit_and_unlit_generic_ps20" static combo 16 dynamic combos 4 refcount 16
psh: "Shadow_ps20" static combo 0 dynamic combos 2 refcount 24
psh: "ShadowModel" static combo 0 dynamic combos 1 refcount 16
psh: "lightmappedgeneric_ps20" static combo 32896 dynamic combos 32 refcount 116
psh: "flashlight_ps20" static combo 1 dynamic combos 1 refcount 1256
psh: "lightmappedgeneric_ps20" static combo 49792 dynamic combos 32 refcount 1140
psh: "lightmappedgeneric_ps20" static combo 96 dynamic combos 32 refcount 8
psh: "flashlight_ps20" static combo 4 dynamic combos 1 refcount 16
psh: "lightmappedgeneric_ps20" static combo 2560 dynamic combos 32 refcount 12
psh: "lightmappedgeneric_ps20" static combo 4608 dynamic combos 32 refcount 584
psh: "vertexlit_and_unlit_generic_ps20" static combo 36 dynamic combos 4 refcount 508
psh: "vertexlit_and_unlit_generic_ps20" static combo 2084 dynamic combos 4 refcount 592
psh: "vertexlit_and_unlit_generic_ps20" static combo 180 dynamic combos 4 refcount 160
psh: "vertexlit_and_unlit_generic_ps20" static combo 2212 dynamic combos 4 refcount 160
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 440 dynamic combos 88 refcount 32
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 6072 dynamic combos 88 refcount 40
psh: "vertexlit_and_unlit_generic_ps20" static combo 48 dynamic combos 4 refcount 4
psh: "vertexlit_and_unlit_generic_ps20" static combo 2080 dynamic combos 4 refcount 4
psh: "Cable" static combo 0 dynamic combos 1 refcount 48
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 2024 dynamic combos 88 refcount 116
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 7480 dynamic combos 88 refcount 132
psh: "UnlitTwoTexture" static combo 0 dynamic combos 1 refcount 8
psh: "vertexlit_and_unlit_generic_ps20" static combo 116 dynamic combos 4 refcount 8
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 2728 dynamic combos 88 refcount 12
psh: "vertexlit_and_unlit_generic_ps20" static combo 372 dynamic combos 4 refcount 32
psh: "vertexlit_and_unlit_generic_ps20" static combo 292 dynamic combos 4 refcount 40
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 616 dynamic combos 88 refcount 4
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 1144 dynamic combos 88 refcount 4
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 1848 dynamic combos 88 refcount 4
psh: "Modulate_ps11" static combo 0 dynamic combos 1 refcount 16
psh: "vertexlit_and_unlit_generic_ps20" static combo 52 dynamic combos 4 refcount 4
psh: "vertexlit_and_unlit_generic_ps20" static combo 1616 dynamic combos 4 refcount 8
psh: "lightmappedgeneric_ps20" static combo 1024 dynamic combos 32 refcount 24
psh: "Refract_ps20" static combo 1 dynamic combos 1 refcount 8
psh: "ParticleSphere_ps11" static combo 0 dynamic combos 1 refcount 8
psh: "IntroScreenSpaceEffect_ps20" static combo 0 dynamic combos 9 refcount 8
psh: "lightmappedgeneric_ps20" static combo 8192 dynamic combos 32 refcount 8
psh: "lightmappedgeneric_ps20" static combo 32 dynamic combos 32 refcount 8
psh: "VertexLitTexture_Overbright2" static combo 0 dynamic combos 1 refcount 4
psh: "flashlight_ps11" static combo 0 dynamic combos 1 refcount 4
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 3256 dynamic combos 88 refcount 4
psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 8888 dynamic combos 88 refcount 4
psh: "Eyes_Overbright2" static combo 0 dynamic combos 1 refcount 8
psh: "eyes_flashlight_ps11" static combo 0 dynamic combos 1 refcount 8
total unique vertex shaders: 2223
total vertex shader sets: 38
total unique pixel shaders: 1300
total pixel shader sets: 63

CS:S (SteamPipe branch):

"r_flashlightdrawfrustum" = "0"
 client
"r_flashlightmodels" = "1"
 client
"r_flashlightdepthres" = "512" ( def. "1024" )
 client
"r_newflashlight" = "1"
 client cheat
"r_swingflashlight" = "1"
 client cheat
"r_flashlightlockposition" = "0"
 client cheat
"r_flashlightfov" = "45.0"
 client cheat
"r_flashlightoffsetx" = "10.0"
 client cheat
"r_flashlightoffsety" = "-20.0"
 client cheat
"r_flashlightoffsetz" = "24.0"
 client cheat
"r_flashlightnear" = "4.0"
 client cheat
"r_flashlightfar" = "750.0"
 client cheat
"r_flashlightconstant" = "0.0"
 client cheat
"r_flashlightlinear" = "100.0"
 client cheat
"r_flashlightquadratic" = "0.0"
 client cheat
"r_flashlightvisualizetrace" = "0"
 client cheat
"r_flashlightambient" = "0.0"
 client cheat
"r_flashlightshadowatten" = "0.35"
 client cheat
"r_flashlightladderdist" = "40.0"
 client cheat
"mat_exposure_center_region_x_flashlight" = "0.9"
 client cheat
"mat_exposure_center_region_y_flashlight" = "0.85"
 client cheat
"create_flashlight"
 game cheat
"mp_flashlight" = "0"
 game notify
"r_flashlightdrawsweptbbox" = "0"
"r_flashlightdrawfrustumbbox" = "0"
"r_flashlightnodraw" = "0"
"r_flashlightupdatedepth" = "1"
"r_flashlightdrawdepth" = "0"
"r_flashlightrenderworld" = "1"
"r_flashlightrendermodels" = "1"
"r_flashlightrender" = "1"
"r_flashlightculldepth" = "1"
"r_flashlightclip" = "0"
 cheat
"r_flashlightdrawclip" = "0"
 cheat
"r_flashlightscissor" = "1"
"mat_supportflashlight" = "1" ( def. "-1" )
 - 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
"r_flashlightdepthtexture" = "1"
HL2 2153: - `r_shadowwireframe` wireframes all the faces that could be under a flashlight - Not affected by `r_shadowmaxrendered` - DX7-9 - "depth texture" is actually a flashlight shadow - `SHADER_USING_FLASHLIGHT` ``` ] find r_flashlight "r_flashlightdrawfrustum" = "0" client "r_flashlightmodels" = "1" client "r_flashlightlockposition" = "0" client "r_flashlightfov" = "45.0" client "r_flashlightoffsetx" = "10.0" client "r_flashlightoffsety" = "-20.0" client "r_flashlightoffsetz" = "24.0" client "r_flashlightnear" = "1.0" client "r_flashlightfar" = "750.0" client "r_flashlightconstant" = "0.0" client "r_flashlightlinear" = "100.0" client "r_flashlightquadratic" = "0.0" client "r_flashlightvisualizetrace" = "0" client "r_flashlightnodraw" = "0" "r_flashlightdrawfrustumbbox" = "0" "r_flashlightdrawsweptbbox" = "0" ``` ``` ] mat_spewvertexandpixelshaders vsh "vertexlit_and_unlit_generic_vs20" static combo 176 dynamic combos 176 refcount 1064 vsh "vertexlit_and_unlit_generic_vs20" static combo 0 dynamic combos 176 refcount 744 vsh "fillrate" static combo 0 dynamic combos 8 refcount 16 vsh "unlitgeneric_vs11" static combo 0 dynamic combos 8 refcount 40 vsh "LightmappedGeneric_LightingOnly" static combo 0 dynamic combos 2 refcount 8 vsh "BumpmappedLightmap" static combo 0 dynamic combos 2 refcount 8 vsh "UnlitGeneric_LightingOnly" static combo 0 dynamic combos 8 refcount 16 vsh "LightingOnly" static combo 0 dynamic combos 176 refcount 8 vsh "VertexLit_and_unlit_Generic_bump_vs20" static combo 0 dynamic combos 176 refcount 360 vsh "debugdrawenvmapmask_vs20" static combo 0 dynamic combos 4 refcount 16 vsh "debugdrawdepth_vs20" static combo 0 dynamic combos 4 refcount 32 vsh "lightmappedgeneric_vs20" static combo 0 dynamic combos 4 refcount 856 vsh "lightmappedgeneric_flashlight_vs20" static combo 0 dynamic combos 2 refcount 1460 vsh "writez" static combo 0 dynamic combos 2 refcount 16 vsh "vertexlit_and_unlit_generic_vs20" static combo 352 dynamic combos 176 refcount 224 vsh "Shadow_vs20" static combo 0 dynamic combos 2 refcount 24 vsh "ShadowModel" static combo 0 dynamic combos 8 refcount 16 vsh "lightmappedgeneric_vs20" static combo 48 dynamic combos 4 refcount 116 vsh "lightmappedgeneric_flashlight_vs20" static combo 2 dynamic combos 2 refcount 1256 vsh "lightmappedgeneric_vs20" static combo 56 dynamic combos 4 refcount 1140 vsh "lightmappedgeneric_flashlight_vs20" static combo 4 dynamic combos 2 refcount 16 vsh "lightmappedgeneric_vs20" static combo 12 dynamic combos 4 refcount 12 vsh "lightmappedgeneric_vs20" static combo 8 dynamic combos 4 refcount 584 vsh "vertexlit_and_unlit_generic_vs20" static combo 1408 dynamic combos 176 refcount 752 vsh "Cable" static combo 0 dynamic combos 2 refcount 48 vsh "UnlitTwoTexture" static combo 0 dynamic combos 8 refcount 8 vsh "vertexlit_and_unlit_generic_vs20" static combo 528 dynamic combos 176 refcount 8 vsh "lightmappedgeneric_vs20" static combo 64 dynamic combos 4 refcount 24 vsh "Refract_vs20" static combo 4 dynamic combos 4 refcount 8 vsh "ParticleSphere_vs11" static combo 0 dynamic combos 2 refcount 8 vsh "ScreenSpaceEffect_VS20" static combo 0 dynamic combos 1 refcount 8 vsh "Teeth" static combo 176 dynamic combos 176 refcount 4 vsh "vertexlitgeneric_flashlight_vs11" static combo 0 dynamic combos 8 refcount 4 vsh "VertexLit_and_unlit_Generic_bump_vs20" static combo 176 dynamic combos 176 refcount 8 vsh "Eyes" static combo 176 dynamic combos 176 refcount 8 vsh "eyes_flashlight_vs11" static combo 0 dynamic combos 8 refcount 8 vsh "vertexlit_and_unlit_generic_vs20" static combo 704 dynamic combos 176 refcount 4 vsh "vertexlit_and_unlit_generic_vs20" static combo 2112 dynamic combos 176 refcount 4 psh: "vertexlit_and_unlit_generic_ps20" static combo 1540 dynamic combos 4 refcount 840 psh: "vertexlit_and_unlit_generic_ps20" static combo 4 dynamic combos 4 refcount 160 psh: "vertexlit_and_unlit_generic_ps20" static combo 0 dynamic combos 4 refcount 40 psh: "fillrate" static combo 0 dynamic combos 1 refcount 16 psh: "unlitgeneric" static combo 0 dynamic combos 1 refcount 16 psh: "LightmappedGeneric_LightingOnly_Overbright2" static combo 0 dynamic combos 1 refcount 8 psh: "DebugBumpmappedLightmap_ps20" static combo 0 dynamic combos 4 refcount 8 psh: "UnlitGeneric_NoTexture" static combo 0 dynamic combos 1 refcount 16 psh: "VertexLitGeneric_LightingOnly_Overbright2" static combo 0 dynamic combos 1 refcount 8 psh: "VertexLit_Lighting_Only_ps20" static combo 66 dynamic combos 22 refcount 16 psh: "debugdrawenvmapmask_ps20" static combo 0 dynamic combos 2 refcount 16 psh: "debugdrawdepth_ps20" static combo 0 dynamic combos 1 refcount 32 psh: "vertexlit_and_unlit_generic_ps20" static combo 1536 dynamic combos 4 refcount 32 psh: "lightmappedgeneric_ps20" static combo 0 dynamic combos 32 refcount 832 psh: "flashlight_ps20" static combo 0 dynamic combos 1 refcount 1460 psh: "vertexlit_and_unlit_generic_ps20" static combo 516 dynamic combos 4 refcount 184 psh: "ShadowBuildTexture" static combo 0 dynamic combos 1 refcount 8 psh: "white" static combo 0 dynamic combos 1 refcount 16 psh: "vertexlit_and_unlit_generic_ps20" static combo 512 dynamic combos 4 refcount 8 psh: "vertexlit_and_unlit_generic_ps20" static combo 16 dynamic combos 4 refcount 16 psh: "Shadow_ps20" static combo 0 dynamic combos 2 refcount 24 psh: "ShadowModel" static combo 0 dynamic combos 1 refcount 16 psh: "lightmappedgeneric_ps20" static combo 32896 dynamic combos 32 refcount 116 psh: "flashlight_ps20" static combo 1 dynamic combos 1 refcount 1256 psh: "lightmappedgeneric_ps20" static combo 49792 dynamic combos 32 refcount 1140 psh: "lightmappedgeneric_ps20" static combo 96 dynamic combos 32 refcount 8 psh: "flashlight_ps20" static combo 4 dynamic combos 1 refcount 16 psh: "lightmappedgeneric_ps20" static combo 2560 dynamic combos 32 refcount 12 psh: "lightmappedgeneric_ps20" static combo 4608 dynamic combos 32 refcount 584 psh: "vertexlit_and_unlit_generic_ps20" static combo 36 dynamic combos 4 refcount 508 psh: "vertexlit_and_unlit_generic_ps20" static combo 2084 dynamic combos 4 refcount 592 psh: "vertexlit_and_unlit_generic_ps20" static combo 180 dynamic combos 4 refcount 160 psh: "vertexlit_and_unlit_generic_ps20" static combo 2212 dynamic combos 4 refcount 160 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 440 dynamic combos 88 refcount 32 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 6072 dynamic combos 88 refcount 40 psh: "vertexlit_and_unlit_generic_ps20" static combo 48 dynamic combos 4 refcount 4 psh: "vertexlit_and_unlit_generic_ps20" static combo 2080 dynamic combos 4 refcount 4 psh: "Cable" static combo 0 dynamic combos 1 refcount 48 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 2024 dynamic combos 88 refcount 116 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 7480 dynamic combos 88 refcount 132 psh: "UnlitTwoTexture" static combo 0 dynamic combos 1 refcount 8 psh: "vertexlit_and_unlit_generic_ps20" static combo 116 dynamic combos 4 refcount 8 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 2728 dynamic combos 88 refcount 12 psh: "vertexlit_and_unlit_generic_ps20" static combo 372 dynamic combos 4 refcount 32 psh: "vertexlit_and_unlit_generic_ps20" static combo 292 dynamic combos 4 refcount 40 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 616 dynamic combos 88 refcount 4 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 1144 dynamic combos 88 refcount 4 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 1848 dynamic combos 88 refcount 4 psh: "Modulate_ps11" static combo 0 dynamic combos 1 refcount 16 psh: "vertexlit_and_unlit_generic_ps20" static combo 52 dynamic combos 4 refcount 4 psh: "vertexlit_and_unlit_generic_ps20" static combo 1616 dynamic combos 4 refcount 8 psh: "lightmappedgeneric_ps20" static combo 1024 dynamic combos 32 refcount 24 psh: "Refract_ps20" static combo 1 dynamic combos 1 refcount 8 psh: "ParticleSphere_ps11" static combo 0 dynamic combos 1 refcount 8 psh: "IntroScreenSpaceEffect_ps20" static combo 0 dynamic combos 9 refcount 8 psh: "lightmappedgeneric_ps20" static combo 8192 dynamic combos 32 refcount 8 psh: "lightmappedgeneric_ps20" static combo 32 dynamic combos 32 refcount 8 psh: "VertexLitTexture_Overbright2" static combo 0 dynamic combos 1 refcount 4 psh: "flashlight_ps11" static combo 0 dynamic combos 1 refcount 4 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 3256 dynamic combos 88 refcount 4 psh: "vertexlit_and_unlit_generic_bump_ps20" static combo 8888 dynamic combos 88 refcount 4 psh: "Eyes_Overbright2" static combo 0 dynamic combos 1 refcount 8 psh: "eyes_flashlight_ps11" static combo 0 dynamic combos 1 refcount 8 total unique vertex shaders: 2223 total vertex shader sets: 38 total unique pixel shaders: 1300 total pixel shader sets: 63 ``` CS:S (SteamPipe branch): ``` "r_flashlightdrawfrustum" = "0" client "r_flashlightmodels" = "1" client "r_flashlightdepthres" = "512" ( def. "1024" ) client "r_newflashlight" = "1" client cheat "r_swingflashlight" = "1" client cheat "r_flashlightlockposition" = "0" client cheat "r_flashlightfov" = "45.0" client cheat "r_flashlightoffsetx" = "10.0" client cheat "r_flashlightoffsety" = "-20.0" client cheat "r_flashlightoffsetz" = "24.0" client cheat "r_flashlightnear" = "4.0" client cheat "r_flashlightfar" = "750.0" client cheat "r_flashlightconstant" = "0.0" client cheat "r_flashlightlinear" = "100.0" client cheat "r_flashlightquadratic" = "0.0" client cheat "r_flashlightvisualizetrace" = "0" client cheat "r_flashlightambient" = "0.0" client cheat "r_flashlightshadowatten" = "0.35" client cheat "r_flashlightladderdist" = "40.0" client cheat "mat_exposure_center_region_x_flashlight" = "0.9" client cheat "mat_exposure_center_region_y_flashlight" = "0.85" client cheat "create_flashlight" game cheat "mp_flashlight" = "0" game notify "r_flashlightdrawsweptbbox" = "0" "r_flashlightdrawfrustumbbox" = "0" "r_flashlightnodraw" = "0" "r_flashlightupdatedepth" = "1" "r_flashlightdrawdepth" = "0" "r_flashlightrenderworld" = "1" "r_flashlightrendermodels" = "1" "r_flashlightrender" = "1" "r_flashlightculldepth" = "1" "r_flashlightclip" = "0" cheat "r_flashlightdrawclip" = "0" cheat "r_flashlightscissor" = "1" "mat_supportflashlight" = "1" ( def. "-1" ) - 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported "r_flashlightdepthtexture" = "1" ```
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Archive/LeakNet#417
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