Speed up stdshaders compilation #400

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opened 2024-04-22 12:09:57 +00:00 by UAVXP · 3 comments
UAVXP commented 2024-04-22 12:09:57 +00:00 (Migrated from gitlab.com)

Change "tmpshader.h" here, here and here to something more identifiable, i.e. $cmd .= "/Fhtmpshader$fxc_filename.h ";

That way all the stdshaders can build simultaneously

Maybe even a bit MORE identifiable, some type of ID, or just by combining a bunch of options

Change "tmpshader.h" [here](https://gitlab.com/leaknet/LeakNet/-/blob/1c353560796521a64da5736ad672843e2fb09e96/devtools/bin/fxc_prep.pl#L529), [here](https://gitlab.com/leaknet/LeakNet/-/blob/1c353560796521a64da5736ad672843e2fb09e96/devtools/bin/fxc_prep.pl#L540) and [here](https://gitlab.com/leaknet/LeakNet/-/blob/1c353560796521a64da5736ad672843e2fb09e96/devtools/bin/fxc_prep.pl#L551) to something more identifiable, i.e. `$cmd .= "/Fhtmpshader$fxc_filename.h ";` That way all the stdshaders can build simultaneously Maybe even a bit MORE identifiable, some type of ID, or just by combining a bunch of options
UAVXP commented 2024-04-22 12:10:55 +00:00 (Migrated from gitlab.com)

changed the description

changed the description
UAVXP commented 2024-04-22 12:12:43 +00:00 (Migrated from gitlab.com)

changed the description

changed the description
UAVXP commented 2024-05-03 11:37:21 +00:00 (Migrated from gitlab.com)

mentioned in commit 25461b8246

mentioned in commit 25461b8246217e16c3e872aa6155246cd6271f39
UAVXP (Migrated from gitlab.com) closed this issue 2024-11-27 14:27:06 +00:00
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Archive/LeakNet#400
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