func_train's default moving sound overflows CHAN_STATIC #386

Open
opened 2023-11-04 00:46:21 +00:00 by UAVXP · 2 comments
UAVXP commented 2023-11-04 00:46:21 +00:00 (Migrated from gitlab.com)

@unnamed15:

If you haven't set up a moving sound for func_train (derivative of CBasePlatTrain) - it would use common\null.wav for movement.

Because of that, if a map is filled with func_train-s (as on hazard.vmf) - these sounds overflow the CHAN_STATIC soundchannel, therefore NPC sounds cannot play anymore

@unnamed15: If you haven't set up a moving sound for func_train (derivative of CBasePlatTrain) - it would use `common\null.wav` for movement. Because of that, if a map is filled with func_train-s (as on hazard.vmf) - these sounds overflow the CHAN_STATIC soundchannel, therefore NPC sounds cannot play anymore
UAVXP commented 2023-11-04 00:46:35 +00:00 (Migrated from gitlab.com)

changed title from func_train's default moving sound overflows {-soundchannel-} to func_train's default moving sound overflows {+CHAN_STATIC+}

changed title from **func_train's default moving sound overflows {-soundchannel-}** to **func_train's default moving sound overflows {+CHAN_STATIC+}**
UAVXP commented 2023-11-04 00:46:35 +00:00 (Migrated from gitlab.com)

changed the description

changed the description
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
Archive/LeakNet#386
No description provided.