func_train's default moving sound overflows CHAN_STATIC #386
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Archive/LeakNet#386
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@unnamed15:
If you haven't set up a moving sound for func_train (derivative of CBasePlatTrain) - it would use
common\null.wavfor movement.Because of that, if a map is filled with func_train-s (as on hazard.vmf) - these sounds overflow the CHAN_STATIC soundchannel, therefore NPC sounds cannot play anymore
changed title from func_train's default moving sound overflows {-soundchannel-} to func_train's default moving sound overflows {+CHAN_STATIC+}
changed the description