[Worldcraft] Too many materials cause a crash on startup only if gamecfg is pointing to such materials folder #38

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opened 2020-05-03 21:43:00 +00:00 by UAVXP · 4 comments
UAVXP commented 2020-05-03 21:43:00 +00:00 (Migrated from gitlab.com)

Juest:

apparently i had a folder (materials\cstrike copied from hl1ports) with 3133 files.
this only happens because it tries to load every material from disk. it doesn't exist in the game since it doesn't load everything in one shot.
I am not completely sure whatever it's the item count or a file in there is bogus/corrupted/invalid.

Juest: apparently i had a folder (materials\cstrike copied from hl1ports) with 3133 files. this only happens because it tries to load every material from disk. it doesn't exist in the game since it doesn't load everything in one shot. I am not completely sure whatever it's the item count or a file in there is bogus/corrupted/invalid.
UAVXP commented 2020-05-03 21:43:06 +00:00 (Migrated from gitlab.com)

It should be fixed now

It should be fixed now
UAVXP commented 2020-05-03 21:43:06 +00:00 (Migrated from gitlab.com)

closed

closed
UAVXP commented 2020-05-03 21:44:12 +00:00 (Migrated from gitlab.com)

Does this happen on LN 2.0? Need to investigate

Does this happen on LN 2.0? Need to investigate
UAVXP commented 2020-05-03 21:44:21 +00:00 (Migrated from gitlab.com)

reopened

reopened
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Archive/LeakNet#38
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