[studiomdl] blended animations will crash studiomdl.exe under specific circumstances #328
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This is going to be somewhat difficult to explain. Basically, sequences in a qc file that blend multiple animations together (for example, the "walk_all" sequence, which usually references up to 9 different animations) will crash studiomdl if the following circumstances are met:
Here is an example of a sequence that will crash studiomdl:
Now here is what needs to be done to fix the previous sequence so that it won't crash:
The issue doesn't seem to affect sequences that do not reference any new smd files in them. The user-side fix is relatively simple, so I would not call this a high priority bug to fix, but it would definitely be a tremendous quality of life fix to the program.
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