Transparent textures don't render properly when object is tied to an entity #28
Labels
No labels
branch-old
branch-rewrite
bug
cannot-reproduce
duplicate
enhancement
fixed-old
fixed-rewrite
game
invalid
might-return-to
need-feedback
need-search
question
tools
wiki
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
Archive/LeakNet#28
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
XJR9000:
When using a transparent texture like (metal/metalbar001c) on a object tied to a func_breakable entity the object/texture does not render completely. Example metal bars at the end of map d1_canals_end.
Steps to reproduce:
Look at the metal bars at the end of d1_canals_end that the barge runs into.
Additional info:
I am fixing the transition from d1_canals_end to d1_town. Everything is now working except the rendering of the bars.
marked this issue as related to #317